in einem ausführlichen, sehr empfehlenswerten Artikel „You only live twice“ heißt es dort u.a.:
One of them is the journalist Kate Bevan. She says she is „completely addicted“ to this hyperreal simulation. „One of the great things about the whole online thing is you can be whatever you want to be,“ she says. And indeed this is the lure of the 3D online digital world – the notion that you can be whoever you want to be. Your first life may be disappointing, but your second life need not be. You can change gender, be more talkative, or less, or you can have sex (I’m not yet certain how) of the kind you wouldn’t dare experience in real life. In Second Life, you can visit Mars (or, rather, an edifyingly detailed simulation of the red planet). You can treat Second Life as a game, similar to earlier computer simulation games such as the Sims series, or you can treat it as a business – although, in fact, some residents are annoyed at the site’s growing commercialism. But for many, it seems, Second Life is better than the real world… Jones cites voguish psychologist Mihaly Csikszentmihalyi, who contends that creativity is the central source of meaning in our lives and that when we are involved in it, „we are living more fully than during the rest of life“. This echoes founder Philip Rosedale’s ambition that everything in Second Life would be an engine of creativity.
via whatsnextblog
Passend dazu: Mario Sixt hat Markus Breuer zu Second Life videointerviewt, da Markus in D der einzige Blogger ist, der nicht nur ausgiebig SL spielt, sondern auch auf seinem Blog hauptsächlich über SL berichtet.
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Alles nur Spielerei? Kann sein, aber zu deutlich sind die ersten Anzeichen, dass sich auch große Unternehmen mit dem Thema auseinandersetzen. Siehe hierzu SUNs Ankündigung, in Second Life eine Pressekonferenz abzuhalten (via Notizen aus der Provinz)
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